How I Made My Unreal Engine C++ Code Reusable by Using Modules
This article shares my experiences with modularization in Unreal Engine 5. I explain why I think a modular approach in game development makes sense and how it helps to better organize, maintain, and evolve the code.
Why I Built My Own Event Manager for Unreal Engine in C++
I explain the implementation of the Event Manager that I use for my game projects. Event managers are one of the most crucial components of every game project I develop. I have tailored implementations of event managers in the Unreal Engine, which I continuously expand and refine. It serves as an essential tool for decoupling my code in larger projects.