Game Development

2 articles
Why I Built My Own Event Manager for Unreal Engine in C++
Game Development

Why I Built My Own Event Manager for Unreal Engine in C++

I explain the implementation of the Event Manager that I use for my game projects. Event managers are one of the most crucial components of every game project I develop. I have tailored implementations of event managers in the Unreal Engine, which I continuously expand and refine. It serves as an essential tool for decoupling my code in larger projects.