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How I Made My Unreal Engine C++ Code Reusable by Using Modules
January 4. 2024

How I Made My Unreal Engine C++ Code Reusable by Using Modules

This article shares my experiences with modularization in Unreal Engine 5. I explain why I think a modular approach in game development makes sense and how it helps to better organize, maintain, and evolve the code.

Unreal Engine 5C++
Why I Built My Own Event Manager for Unreal Engine in C++
December 31. 2023

Why I Built My Own Event Manager for Unreal Engine in C++

I explain the implementation of the Event Manager that I use for my game projects. Event managers are one of the most crucial components of every game project I develop. I have tailored implementations of event managers in the Unreal Engine, which I continuously expand and refine. It serves as an essential tool for decoupling my code in larger projects.

Unreal Engine 5C++
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